Has anyone who has had these problems, managed to fix them? Be it via hardware/software tweaks, or through modding? I'd love to hear from anyone who could help, since Sperasoft are dragging their knuckles with both a fix, and with communication. On my computer, it ran as smooth as glass - except for the driving, which stutters because its an incredibly crappy port. The game has received a lot of enhanced graphics settings changes, reworked environment, and textures. I'm now seeing a bunch more reports from new players who've picked the game up, and they're also experiencing the same issues. Saints Row The Third Remastered is the latest overhaul of the famous Saints Row The Third released back in 2011.
![saints row 3 pc stuttering saints row 3 pc stuttering](https://www.gamingonlinux.com/uploads/articles/article_media/1460666655golpinko.jpg)
My PC: 3570k 4.0 gig, 24gb ram, GTX 1080 8Gb, Samsung SSD, 144Hz gsync ROQ monitor. I run a pretty modest rig, but had zero issues with the original EGS release, and everyone I know who has these issues now had a similarly smooth experience at launch.
Saints row 3 pc stuttering driver#
I put my ticket into Koch support, via their website, but all of the suggestions they've come up with have been for out of date Windows 10/Nvidia driver builds, for the wrong game, (lol o_0) or generally useless. I also read several posts and reports (DSOGaming website, for example,) from people who were now experiencing a 67fps lock, (although I personally wasn't dealing with that problem.)
![saints row 3 pc stuttering saints row 3 pc stuttering](https://static.tvtropes.org/trope_videos_transcoded/images/sd/fxxcum.jpg)
![saints row 3 pc stuttering saints row 3 pc stuttering](https://www.pcgamebenchmark.com/saints-row-the-third-system-requirements-graph.png)
So a while back, when the latest patch for the Remaster was deployed via EGS, I noticed it had introduced a horrific level of microstutter to the Remaster, as well as a full 50-70% FPS tank, each time I crossed district zones.