LSM allows the game to share the same textures for different assets without loading them multiple times. Loading Screen Mod: RWY2 deliberately re-uses textures across multiple networks.Prop Rotating Params: Requirement for level-crossing barrier assets, as they have rotating boom barriers.Network Tiling: Used to optimise textures and ensure visual consistency across all networks.To enable easy access, they are included as part of the RWY2 collection.
HOW TO ENABLE MODS IN EXISTING CITY SKYLINES GAME MODS
These mods are necessary to run RWY2 networks as intended and optimised. The following mods are required for all Railway 2 networks. I’m planning to publish a separate dev-diary later on to talk about what was made, how I went about it, and what didn’t make the cut for the final pack. It has been under constant development ever since.
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It was originally supposed to be an ‘extension’ to RWY by adding certain new components to existing RWY track infrastructure, but in the end it became far larger.Īround February 2021, I scrapped this idea and decided to develop a brand-new and complete network package, branded as ‘Railway 2’ (RWY2). In late 2020, I re-examined these older prototypes and decided to investigate the possibilities of an overhaul. This meant that the features I tested and deemed useful ended up in RWY networks, rather than being a part of any larger expansion. In late 2019, I started to work with prototypes and proofs-of-concept which used RWY as a base, as remaking an entire network package seemed too much work. Railway 2 is the sequel to Railway 1 (RWY) by Ronyx. Introduction A short history of the development of Railway 2 A simpler version will be made later on, before the release.ġ. This is the complete user guide/feature list for Railway 2, which is soon to be released. Stations: Tracks variants, Replacer and Platforms A short history of the development of Railway 2.